Restores Happy Birthday to the title screen.The source of these additional sound effects is unknown, but it may be a Konami game, as 10C is the distinctive Konami pause sound.įile: Digimon_Adventure_GBA_Music_Patch.zip (484 B) ( info) It also makes use of an additional set of sound effects, which can seemingly only play during gameplay and when some sprite-related action has taken place, using IDs 101- 116. Some of the game's sound effects are taken from Pokémon Gold and Silver, and IDs 41-FF will play various Pokémon sound effects and jingles, most of which are not used in this game. Changing ROM location 0x128 from 21 to 3F in the unmodified ROM will restore "Happy Birthday".
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"Happy Birthday" does bear some resemblance to Brave Heart, so it's possible it was being used as a placeholder until a recording of the latter song could be found.Ĭurrently, the game attempts to play song 21 on the title screen (as heard in the released variants), but fails to do so The code is seemingly still expecting a single sample at this point. It's likely that this was supposed to be the title screen music: Vast Fame's own Digimon Ruby used a sped-up version of "Brave Heart" from the Digimon Adventure anime in the same way.
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Song ID 3F is a sampled instrumental edit of the song "Happy Birthday" by Kyoko, the ending theme of the first Detective Conan movie. Some are versions of tracks from previous Vast Fame games, with added PCM percussion. However, the game actually contains 10 different songs, leaving seven unused. Later, "fixed" released variants: title screen, regular level music.Early released variants: title screen, regular level music, defeated-random-enemy music.Digimon Adventure prototype: regular level music, defeated-random-enemy music.What this whole mess means is that a maximum of three different music tracks may be heard throughout all known versions of this game: Later games fixed that as well, but at the cost of literally the same music track playing throughout the entire game beyond the title screen.
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Released variants fixed the title screen music, but initially retained the strange enemy-related behavior. Every level has the same music, but defeating certain enemies causes another track to start playing, while other enemies appearing on-screen can cause the music to stop completely. The title screen, continue/game over screens, level intro screens, and ending all play no music whatsoever, substituting either silence or a constant tone depending on what emulator it's being played on.
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Unfortunately, Sintax clearly had no clue how to use it. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.The sound engine and music for this game was provided by fellow (and much more talented) unlicensed developer, Vast Fame. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it.
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